3D Games Programming: Using DirectX 10 and Open GL

Type
E-Book
Authors
ISBN 10
1844808777 
ISBN 13
9781844808779 
Category
Information Technology  [ Browse Items ]
Publication Year
2008 
Publisher
Pages
672 
Description
KCB ONLINE LIBRARY http://lib.myilibrary.com/Open.aspx?id=328512

3D Game Programming focuses on all the elements making up a 3-D first-person shooter game engine using a bottom-up approach. By following the easy-to-read text, the reader will learn how to create his or her own next-generation 3-D game engine with support for vertex and pixel shading GPU techniques (via Cg and HLSL), dynamic lighting and shadowing (via stencil shadow volumes), geometric meshes, audio, artificial intelligence, physics, environmental reflections, refraction and advanced lighting techniques such as High Dynamic Range lighting. Dealing with the cross-platform programming of 3-D Games for both Linux/MacOS X (via OpenGL/GLUT) and Windows (via DirectX 10 or OpenGL/GLUT) platforms, this book bridges an existent rift in the game development community. In addition to covering these APIs in-depth, the reader is also introduced to other game programming topics such as game development techniques and methodologies, particle systems, shader-based special effects, physics-based animation and artificial intelligence, making this the most comprehensive game programming guide around. - from Amzon 
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